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Scratch 101 | 2 Day
Finishing - $995
[TWO -DAY INTENSIVE, 10am-6pm]
Our two-day hands-on workshop, SCRATCH: Finishing introduces students to this powerful finishing toolset. Are you an independent feature film-maker who needs a comprehensive, end-to-end post-production DI workflow with uncompromising quality? Or are you a colorist who needs a conform and color-grading tool ideal for the unique requirements of episodic broadcast? SCRATCH is so flexible and comprehensive it is the ideal tool for both specific needs.
Each student gets their own workstation.
Prerequisites: Basic knowledge of the MAC OS and software navigation.
What you will learn:
Elements of the user interface
Cartesian coordinates
Drawing with precision
Modifying existing entities
Defining repeated elements
Annotating the drawing
Publishing to various formats
Course Outline:
DAY 1:
1. Start
Intro Screen
User Preferences
Project setup
Media paths
Log files
Licensing
2. CONstruct View overview
General Layout
CONstruct explanation
CONstruct grouping and editing
Swiping for tools (left-groups, Up display, etc)
CONstruct management (Moving, renaming, editing)
Construct view, Output View
Settings and tools
3. Media
Loading media by shot
Loading media by layer
Media Browser
Entering the player
4. Player
Player Overview
Process Overview
Edit overview
Matrix Overview
5. Output
Overview output tab
Adding additional outputs
Adding plug-ins like burn-ins
Saving naming masks
Saving file tree setups
LAB Dailies Workflow
1. Load Media and Create Constructs
Create dailies groups and constructs
Load footage
Sort based on timecode
Reformat using fit width on all frames.
2. Sync Audio and Edit
Open media browser and marry audio
Sync audio with clap
NEW FEATURE, Verify Scene and Take in MetaData via BWF
Find new in point and trim heads
Find new out point and trim tails.
3. Color grade and verify color range with scopes
Open scopes
Apply lookup and CDL / LUT Data according to camera report
Apply one light color grade
4. Create output(s)
Build output tree
Create burn-ins
Export QT
Export MXF
5. Process que and rendering
Add construct to process que
Verify rendering
DAY 2:
C&D: Scratch Finishing Workflow
The Conform:
Importing edl/xml/ale
Media browser
Conforming against an offline edit in dual view
The editor - cuts, dissolves, varispeed
Primary and Secondary Grading
Scaffolds
The qualifier - keying
The canvas - mattes, masks
Advanced Grading Using Scaffolds
Compositing - alpha channels, transfer modes
Using the tracker
Importing a track
Click here for a free 30 day Scratch trial before you take the class.